Invalid Serialized File Header Unity Rating: 4,6/5 4091 reviews

Hey everyone and thanks for reading.

  1. Invalid Serialized File Header Unity3d
  2. Unity Header Attribute

A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Weird “invalid serialized file header” Bug December 1, 2015 I’ve recently fallen into a particular routine (this always happens right before a big convention, and PSX is right around the corner).

I have made an app on Unity3D And I'm ready to test it on my Android phone (Huawei G510). It crashes as soon as I try to open the app on my phone (doesn't even display splash screen).

I have been advised to check out the LogCat file, but realistically I am a complete noob and after trying to decipher the error messages for hours I am at my wit's end.

Cara mendownload buku berbayar di playstore menjadi gratis. All apps I have tried to deploy instantly Crash

All devices I have tested, crash the app (Galaxy S3, S2 and my Huawei)

I am running a Macbook Pro, have downloaded the Eclipse SDK and also the Java JDK, as well as installing ALL of the SDK versions available.

Invalid Serialized File Header Unity3d

Any help would be greatly appreciated as I am completely stumped :(.

Unity Header Attribute

Here is the logcat file (I have posted the errors I can pick out underneath all of the stuff logcat output)

What is a file header##################### HERE ARE THE BUGS THAT I THINK MIGHT BE THE PROBLEM BUT COULD BE WRONG.
Barney ChambersBarney Chambers

4 Answers

It looks like there's a conflict in version numbers. If you upgraded (or downgraded) Unity in the middle of the project, it's the likely cause. Based on this forum, it looks like you need to start a new xcode project every time you upgrade Unity. I know Unity projects can be upgraded to a newer version, but they will be broken if they're ever opened with an older version.

wheelsxwheelsx

For my case of Android, just simply replace libunity.so in my Android project with the new version of libunity.so exported by new version of Unity.There's actually no need to create a new Android project.

Jack FanJack Fan

In case there are more visitors to this question, I was having the same issue when building with a Huawei tablet from a MacBook Pro, exactly as you describe. We managed to solve it by unchecking 'Development Build' in the 'Build Setting' dialog.

Hope that helps someone!

Alistair JonesAlistair Jones

Go to your unity exported folder. In libs folder, you will find armeabi-v7a, x86 folders and unity-classes.jar file according to your player settings.

Unity

Move and replace armeabi-v7a and x86 folders into your <yourandroidproject>/app/src/main/jniLibs/ folder.

Move and replace unity-classes.jar file into your <yourandroidproject>/app/libs/ folder.

If you cannot find the paths that I mention, search for their names in your android project and replace them with the new ones accordingly.

aodaod

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